How to Use omni light in 3ds MAX

text size: | Related software / service: 3ds MAX 8

Problem

The 3ds MAX include the omni light tools. It casts rays in all directions from a single source. Omni lights are useful for adding "fill lighting" to your scene, or simulating point source lights. Now, I'd like to tell you how to use omni light in 3ds MAX.

Solution

  1. First, open 3ds MAX and create an object.
    How to Use omni light in 3ds MAX
  2. Click How to Use omni light in 3ds MAX tag > How to Use omni light in 3ds MAX > StandardOmni or Create menu > Lights > Standard LightsOmni to create a omni light.
    How to Use omni light in 3ds MAX
  3. Here are the parameters of the omni light.
    ►►General Parameters
    Light Type group
    On----------------------------------------------------
    Turns the light on and off. Default=on.
    Light Type List-----------------------------------Changes the type of the light.
    Targeted-------------------------------------------When on, the light is targeted. The distance between the light and its target is displayed to the right of the check box.
    ►Shadows group
    On----------------------------------------------------Determines whether the current light casts shadows or not. Default=on.
    Shadow Method drop-down list------------Determines whether the renderer uses shadow maps, ray-traced shadows, advanced ray-traced shadows, or area shadows, to generate shadows for this light.
    Use Global Settings----------------------------Turn on to use global settings for shadows cast by this light.
    Exclude button-----------------------------------Excludes selected objects from the effects of the light.
    How to Use omni light in 3ds MAX
    ►►Intensity/Color/Attenuation
    Multiplier
    ---------------Amplifies the power of the light by a positive or negative amount. Default=1.0.
    Color Swatch---------Shows the color of the light.
    ►Decay group
    Type----------------------Sets the type of decay to use.
    ►Near Attenuation group
    Start----------------------
    Sets the distance at which the light begins to fade in.
    End------------------------Sets the distance at which the light reaches its full value.
    Use------------------------Enables near attenuation for the light.
    Show---------------------Displays the near attenuation range settings in viewports.
    ►Far Attenuation group
    Start----------------------
    Sets the distance at which the light begins to fade out.
    End------------------------Sets the distance at which the light has faded to zero.
    Use------------------------Enables far attenuation for the light.
    Show----------------------Displays the far attenuation range settings in viewports.
    How to Use omni light in 3ds MAX
  4. You can also use the How to Use omni light in 3ds MAX tools to adjust the light.
    How to Use omni light in 3ds MAX

Tips

See also

How to Use skylight in 3ds MAX
How to Use free light in 3ds MAX
How to Use target light in 3ds MAX
How to Use free directional light in 3ds MAX


Is it helpful?

Authors

  Exiao123

Creative Commons License
All text shared under a Creative Commons License